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Missile Control Silo / War Commander

Listen here commanders, the first step in producing new missiles is to Research them in the Defense Lab. Click on the "Missiles" tab to the right of the "Turrets" tab, and then choose whichever Missile is available to unlock. 

Once your research is complete, it’s time to begin production. Go to your Missile Silo (build one if you haven't already!) and select the Missile you want to add to your arsenal. Only one Missile can be built at a time, but you can queue up Missiles to start after one is complete. The Missile Silo has a capacity similar to Bunkers and the Drone Silo. Level up your Missile Silo for more Missile Capacity and faster build times!



Using Missiles in Battle

Missiles can be used in any attacking situation, and can be launched by selecting the "Missiles" option located above the Platoon Deploy section.  From here, view your available Missile Inventory and select your explosive.

           

Once you select your Missile type, click on a target to launch the Missile at your victim! Similar to Aircraft, your Missiles will launch from the direction of your main base, as indicated by the plane icon in the Hex deploy UI. Missiles can be shot down, and there is a cool-down period between launches, so be sure to use your Missiles wisely. A well calculated Missile strike is sure to leave your enemies’ forces in ruins!

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Hurry to your base Commanders and ready your Missiles for combat.




The Griffin Missile

A level 5 Griffin scores 9,000 in damage with a Blast Radios of 150

LevelUpgrade CostUpgrade timeDefense Lab LevelProduction CostTravel TimeCooldown TimeHealthBlast RadlusDamageSpace
ThoriumMetalOilThoriumMetalOil
1013,000,00013,000,0002h 0m504,000,0004,000,00016s1min22,5001008,000100
2018,000,00018,000,0001d 0h 0m605,000,0005,000,00016s1min23,6251208,250
3025,000,00025,000,0007d 0h 0m716s24,7501308,500
41,000,00028,000,00028,000,0001s925,8751408,750
51,500,00030,000,00030,000,0005s1020s27,0001509,000

Burner Missile is the weakest, 

It only scores 3000 in damage at level 5.


LevelUpgrade CostUpgrade timeDefense Lab LevelProduction CostTravel TimeCooldown TimeHealthBlast RadlusDamageSpace
ThoriumMetalOilThoriumMetalOil
1010,000,00015,000,0001d 0h 0m0144518,0001004,000100
2015,000,00020,000,0002d 0h 0m1419,1251204500
3
4
520s45s22500903000



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