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War Commander Special Ops
Special Ops are time limited extra's that the player can utilize in three categories : Offensive, Defensive and Tactical.
Among other things Special Op's may spawn various additional Units to aid the player in defending their base or in attacking the enemy. Some cause enemy units to turn on their own or not spawn at all. And still other aid the player in gaining Resources in a wide variety of ways.
As these Special Op's are obtained, they are placed in a Reserve for holding until needed. From there, the player may choose to activate an Op from the Reserve, deactivate an already activated one, or, since space in the Reserve is limited, simply discard one to make room for different ones.
A player can hold up to 13 Special Ops in the Reserve.
Obtaining & Special Op's:
All Special Ops are obtained by destroying the Command Center of aRogue Faction Base. At the conclusion of the attack the player will receive either one of the many Op's or a Bonus amount of Metal / Oil.
If a player wishes, they may pay to trade in their Special Op or Bonus for a random chance at a different one. This costs 100,000 Thorium at first, 200,000 Thorium for the second re-roll, 300,000 Thorium for the third and so on. However this may only be done at the time they are obtained.
Operation of Special Op's:
There may be only 1 Op per category active at a time for a total of 3 overall.
Any active Op may be deactivated to make room for a different one at any time.
All Op's have a limited "Time of Effect" starting from the moment of activation. They will continue to be functional until this time expires. Spawning Troop Op's will continue to function as long as the battle was initiated prior to the Op expiring.
The "Time of Effect" may be extended for various amount of Thorium.
Offensive Op's may be subject to a "Cool Down" period. ( See Below )
Common & Uncommon Special Op Units have a Default Spawn Level of 5. However if the player has that specific Unit unlocked and upgraded that Special Op Units will spawn at the greater of the two levels. However Rare Special Op Units spawn at a Higher Default Spawn Level.
Name
Icon
Level
Description
Time of effect
Thorium needed to extend
Ace of Spades
Common
10 Mercenary Mortar Teams join your attack after you deploy ground units.
1 hr
50,000
Bacon Brigade
Common
3 Mercenary Razorbacks join your attack after you deploy ground units.
1 hr
50,000
Big Guns
Common
12 Mercenary Heavy Gunners join your attack after you deploy ground units.
1 hr
50,000
Bonfire
Common
8 Mercenary Flamethrowers join your attack after you deploy ground units.
1 hr
50,000
Bullseye
Common
4 Mercenary Snipers deploy join your attack after you deploy ground units.
1 hr
50,000
Double Diesel
Common
A mercenary squad of 3 Colossus and 3 Hercules join your attack after you deploy ground units.
1 hr
50,000
Grunt
Common
15 Mercenary Riflemen join your attack after you deploy ground units.
1 hr
50,000
Jolly Giant
Common
3 Mercenary Colossus join your attack after you deploy ground units.
1 hr
50,000
Kamikaze
Common
6 Mercenary Suicide Bombers deploy join your attack after you deploy ground units.
1 hr
50,000
Shockwave
Common
3 Mercenary Shock Troopers join your attack after you deploy ground units.
1 hr
50,000
Sniff Test
Common
5 Mercenary Attack Dogs join your attack after you deploy ground units.
1 hr
50,000
Death Drones
Uncommon
A mercenary squad of 5 Wing Drones and 5 Copter Drones join your attack after you deploy ground units.
1 hr
100,000
Heavy Lifting
Uncommon
A mercenary squad of 5 Colossus and 5 Hercules join your attack after you deploy ground units.
1 hr
100,000
Kitchen Sink
Uncommon
A mercenary squad of 10 Riflemen, 10 Heavy Gunners, 10 Mortar Teams and 3 Flamethrowers join your attack after you deploy ground units.
1 hr
100,000
Mob Mentality
Uncommon
A mercenary squad of 5 Riflemen, 5 Mortar Teams, 5 Flamethrowers join your attack after you deploy ground units.
1 hr
100,000
Road Rally
Uncommon
A mercenary squad of 5 Rhinos, 5 Humvees and 5 Honey Badgers join your attack after you deploy ground units.
1 hr
100,000
Shock and Awe
Uncommon
10 Mercenary Shock Troopers join your attack after you deploy ground units.
1 hr
100,000
Hand of God
Rare
A mercenary V2 artillery unit joins your attack after you deploy ground units.
1 hr
500,000
Raining Blood
Rare
2 level 10 mercenary Hellstorms join your attack after you deploy ground units.
1 hr
500 000
Rare Air
Rare
4 Level 10 Mercenary Warhawks join your attack after you deploy ground units.
1 hr
500,000
Rolling Thunder
Rare
4 Level 10 mega tanks join your attack after you deploy ground units.
1 hr
500 000
UNKNOWN
Rare
UNKNOWN
1 hr
500,000
Defensive
Name
Icon
Level
Description
Time of effect
Thorium needed to extend
Brock N Roll
Common
8 Mercenary Honey Badgers deploy when your base is under attack.
12 hr
50,000
Watch Dog
Common
5 Mercenary Heavy Gunners and 5 Mortar Teams deploy when your deposits are under attack
12 hr
50,000
Four Wheelin'
Common
10 Mercenary Humvees deploy when your base is under attack.
12 hr
50,000
Gat Attack
Common
2 Mercenary Gatling Trucks deploy when your base is under attack.
12 hr
50,00
Hard Charger
Common
6 Mercenary Rhinos deploy when your base is under attack.
12 hr
50,000
Light Strike Vehicles
Common
12 Mercenary Rocket Buggies deploy when your base is under attack.
12 hr
50,000
Makin' Bacon
Common
4 Mercenary Razorbacks deploy when your base is under attack.
12 hr
50,000
Ring of Fire
Common
20 Mercenary Suicide Bombers deploy when your base is under attack.
12 hr
50,000
Rabbit Punch
Common
15 Mercenary Jackrabbits deploy when you base is under attack.
12 hr
50,000
White Knight
Common
2 Mercenary Paladins deploy when your base is under attack.
12 hr
50,000
Blitzkrieg Bop
Uncommon
3 Mercenary Challengers deploy when your base is under attack.
12 hr
50,000
Canned Spinach
Uncommon
5 Mercenary Hercules deploy when your base is under attack.
12 hr
100,000
Death From Above
Uncommon
2 Mercenary Hellfires deploy when your base is under attack.
12 hr
100,000
Dogs of War
Uncommon
5 Mercenary Shock Tanks deploy when your base is under attack.
12 hr
100,000
Heavy Metal
Uncommon
5 Mercenary Challengers deploy when your base is under attack.
12 hr
100,000
Hell On Wheels
Uncommon
3 Mercenary Laser Tanks deploy when your base is under attack.
12 hr
100,000
Snake Pit
Uncommon
5 Mercenary Cobras deploy when your base is under attack.
12 hr
100,000
Birds of Prey
Rare
2 Mercenary Kondors deploy when your base is under attack.
12 Hr
500,000
Sky Sentinel
Rare
5 Mercenary Paladins and 5 Warhawks deploy when your deposits are under attack.
12 hr
500,000
Tactical
Name
Icon
Level
Description
Time of effect
Thorium needed to extend
18 Wheeler
Common
Increased resource generation at deposits and producers by 20%.
1 d
50,000
Pickpocket
Common
Increase Loot acquired by 40%.
1 d
50,000
Anti-personnel shells
Uncommon
Buildings you destroy do not produce last stand defenders.
1 hr
100,000
Deuce and a Half
Uncommon
Increased resource generation at deposits and producers by 40%.
1 d
100,000
Hookers
Uncommon
Transport Choppers allow your platoons to move faster and ignore terrain. When Op is done all platoons return to your base.
1 hr
100,000
Kleptomaniac
Uncommon
Increase Loot acquired by 60%.
1 d
100,000
Double Agent
Rare
When you destroy a enemy building, it will spawn Flamethrowers, Suicide bombers, and Heavy Gunners, which work for you.
1 hr
500,000
Dragonfly
Rare
Increased resource generation at deposits and producers by 60%.
1 d
500,000
Forward Operating Base
Rare
You can deploy platoons from any deposit that you own.
1 hr
500,000
Jumbo Jet
Rare
Increased resource generation at deposits and producers by 100%.
1 d
500,000
Master Thief
Rare
Increased Loot acquired by 100%
1d
500,000
Operative
Rare
Buildings you destroy produce Last Stand Defenders that fight for you.
1 hr
500,000
Additional Facts
The Levels of the Special Op's are indicated by 3 different Icon colors :
Silver = Common
Gold = Uncommon
Green = Rare
The category, Offensive, Defensive or Tactical, of the Special Ops is indicated by 3 different Icon shapes:
Offensive: Circle
Defensive: Shield
Tactical: Chevron
Offensive Op's do not count towards the Unit limit set by your level of Storage when attacking and the Defensive Op's do not count toward the Base Defense Limit set by your level of Command Center.
Bonus Resources ( obtained instead of an Special Op ) do not generate xp for the player. However the increase in the normally xp generating resources ( like Looted resources ) from using op's dose generate experience point.
The Level of Rogue Base destroyed has no relationship to the type or level of the Special Op that is given. Nor does it effect the amount of extra resources that might be given. All base levels use the same percentages when determining the awarded Op's.
The transport unit that carries deployed platoons, when one uses Hookers, is called a Chinook.
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