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War Commander Special Ops

Special Ops are time limited extra's that the player can utilize in three categories : Offensive, Defensive and Tactical.
Among other things Special Op's may spawn various additional Units to aid the player in defending their base or in attacking the enemy.  Some cause enemy units to turn on their own or not spawn at all.  And still other aid the player in gaining Resources in a wide variety of ways.
As these Special Op's are obtained, they are placed in a Reserve for holding until needed.  From there, the player may choose to activate an Op from the Reserve, deactivate an already activated one, or, since space in the Reserve is limited, simply discard one to make room for different ones.
A player can hold up to 13 Special Ops in the Reserve.
Obtaining & Special Op's:
  • All Special Ops are obtained by destroying the Command Center of a Rogue Faction Base. At the conclusion of the attack the player will receive either one of the many Op's or a Bonus amount of Metal / Oil. 
  • If a player wishes, they may pay to trade in their Special Op or Bonus for a random chance at a different one. This costs 100,000 Thorium at first, 200,000 Thorium for the second re-roll, 300,000 Thorium for the third and so on.  However this may only be done at the time they are obtained.
Operation of Special Op's:
  • There may be only 1 Op per category active at a time for a total of 3 overall.
  • Any active Op may be deactivated to make room for a different one at any time.
  • All Op's have a limited "Time of Effect" starting from the moment of activation.  They will continue to be functional until this time expires. Spawning Troop Op's will continue to function as long as the battle was initiated prior to the Op expiring.
  • The "Time of Effect" may be extended for various amount of Thorium.
  • Offensive Op's may be subject to a "Cool Down" period. ( See Below )
  • Common & Uncommon Special Op Units have a Default Spawn Level of 5. However if the player has that specific Unit unlocked and upgraded that Special Op Units will spawn at the greater of the two levels. However Rare Special Op Units spawn at a Higher Default Spawn Level.

Offensive

        Name        Icon   Level   DescriptionTime of EffectThorium to Extend
Ace of SpadesAceOfSpades -LgCommon10 Mercenary Mortar Teams join your attack after you deploy ground units.1h50,000
Bacon BrigadeBaconBrigade-LgCommon3 mercenary Razorbacks join your attack after you deploy ground Units.1h50,000
Big GunsBigGuns-LgCommon12 Mercenary Heavy Gunners join your attack after you deploy ground units.1h50,000
BonfireBonefire-LgCommon8 Mercenary Flamethrowers join your attack after you deploy ground units.1h50,000
BullseyeBullseye-LgCommon4 Mercenary Snipers join your attack after you deploy ground units.1h50,000
Double DieselDoubleDiesel-LgCommon3 Colossus and 3 Hercules join your attack after you deploy ground units.1h50,000
GruntGrunt-LgCommon15 Mercenary Riflemen join your attack after you deploy ground units.1h50,000
Hired MuscleHiredMuscle-LgCommon3 Mercenary Hercules join your attack after you deploy ground units.1h50,000
Jolly GiantJollyGiant-LgCommon3 Mercenary Colossus join your attack after you deploy ground units.1h50,000
KamikazeKamikaze-LgCommon6 Mercenary Suicide Bombers join your attack after you deploy ground units.1h50,000
ShockwaveShockwave-LgCommon3 Mercenary Shock Troopers join your attack after you deploy ground units.1h50,000
Sniff TestSniffTest-LgCommon5 Mercenary Attack Dogs join your attack after you deploy ground units.1h50,000






Death DronesDeathDrones-LgUncommon5 Wing Drones & 5 Copter Drones join your attack after you deploy ground Units1h100,000
Heavy LiftingHeavyLifting-LgUncommon5 Colossus and 5 Hercules join your attack after you deploy ground units.1h100,000
Kitchen SinkKitchenSink-LgUncommon10 Riflemen, 10 HGs, 10 Mortar Teams, 3 Flamethrowers join your attack after you deploy ground units.1h100,000
Mob MentalityMobMentality-LgUncommon5 Riflemen, 5 Mortar Teams, 5 Flamethrowers join your attack after you deploy ground units.1h100,000
Road RallyRoadRally-LgUncommon5 Rhinos, 5 Humvees, 5 Honey Badgers join your attack after you deploy ground units.1h100,000
Shock and AweShockAndAwe-LgUncommon10 Mercenary Shock Troopers join your attack after you deploy ground units.1h100,000






Hand of GodHandOfGod-LgRareA mercenary V2 Artillery joins your attack after you deploy ground Units.1h500,000
Raining BloodRainingBlood-LgRare2 level 10 mercenary Hellstorms join your attack after you deploy ground Units.1h500,000
Rare AirRareAir-LgRare4 level 10 mercenary Warhawks join your attack after you deploy ground Units.1h500,000
Rolling ThunderRollingThunder-LgRare4 level 10 mercenary Mega Tanks join your attack after you deploy ground Units.1h500,000

Cool Down Period...

This is a time period of time in which the Op will not function. This period only occurs for attacks in which the Op's Unit's were deployed. It is initiated at either the at the moment all deployed Op Unit's are terminated or at the end of the Attack, which ever comes first and may last from 5 to 7 minutes. If another attack round is initiated prior to the end of the Cool Down, the Special Op will not activate as described. This prevents players form starting and stopping attacks quickly while using a Offensive Special Op. However if the active Op's Units where not deployed the attack may be stopped with no Cool Down Period.

Defensive

        Name        Icon   Level   DescriptionTime of EffectThorium to Extend
Brock N' RollBrockNRoll-Lg  Common  8 Mercenary Honey Badgers deploy when your Base is under Attack.12h50,000
Four Wheelin'FourWheelin-LgCommon10 Mercenary Humvees deploy when your Base is under Attack.12h50,000
Gat AttackSpecialOp-GatAttack-BigCommon2 Mercenary Gatling Trucks deploy when your Base is under Attack.12h50,000
Hard ChargerHardCharger-LgCommon6 Mercenary Rhinos deploy when your Base is under Attack.12h50,000
Light Strike VehiclesSpecialOp-LightStrikeVehicles-BigCommon12 Mercenary Rocket Buggies deploy when your Base is under Attack.12h50,000
Makin' BaconMakinBacon-LgCommon4 Mercenary Razorbacks deploy when your Base is under Attack.12h50,000
Rabbit PunchSpecialOp-RabbitPunch-BigCommon15 Mercenary Jackrabbits deploy when your Base is under Attack.12h50,000
Ring of FireRingOfFire-LgCommon20 Mercenary Suicide Bombers deploy when your Base is under Attack.12h50,000
Watch DogWatchDog-BigCommon15 Mercenary Heavy Gunners & 5 Mortar Teams deploy when your Base is under Attack.12h50,000
White KnightWhiteKnight-LgCommon2 Mercenary Paladins deploy when your Base is under Attack.12h50,000






Blitzkrieg BopTankBigBUncommon3 Mercenary Challengers deploy when your Base is under Attack.12h100,000
Canned SpinachCannedSpinach-LgUncommon5 Mercenary Hercules deploy when your Base is under Attack.12h100,000
Death From AboveDeath from AboveUncommon2 Mercenary Hellfires deploy when your Base is under Attack.12h100,000
Dogs of WarWolfHeadsUncommon5 Mercenary Shock Tanks deploy when your Base is under Attack.12h100,000
Heavy MetalAwardUncommon5 Mercenary Challengers deploy when your Base is under Attack.12h100,000
Hell On WheelsHellonwheels1Uncommon3 Mercenary Laser Tanks deploy when your Base is under Attack.12h100,000
Snake PitSnakePit-LgUncommon5 Mercenary Cobras deploy when your Base is under Attack.12h100,000






Birds of PreyBirds of preyRare2 Mercenary Kondors deploy when your Base is under Attack.12h500,000
Sky SentinelSky SentinelRare5 Mercenary Paladins & 5 Warhawks deploy when your Base is under Attack.12h500,000

Tactical

        Name        Icon   Level   DescriptionTime of EffectThorium to Extend
18 Wheeler18Wheeler-LgCommonIncreased Resource generation at Deposits and Producers by 20%.1d50,000
PickpocketPickPocket-LgCommonIncreased Loot acquired by 40%.1d50,000






Anti-personnel shellsAnti-PersonnelShellsUncommonBuildings you destroy do not produce Last Stand Defenders.1h100,000
Deuce and a HalfDueceAndAHalf-LgUncommonIncreased Resource generation at Deposits and Producers by 40%.1d100,000
HookersHookers-LgUncommonTransport Choppers allow your Platoons to move faster and ignore terrain.1h100,000
KleptomaniacKleptomaniac-LgUncommonIncreased Loot acquired by 60%.1d100,000






Double AgentDoubleAgent-LgRareDestroyed Enemy Buildings spawn Flamethrowers,Suicide Bombers, Heavy Gunners that fight for you.1h500,000
DragonflyDragonfly-LgRareIncreased Resource generation at Deposits and Producers by 60%.1d500,000
Forward Operating BaseForwardOperatingBase-LgRare You can deploy Platoons from any Deposit that you own.1h500,000
Jumbo JetJumboJet-LgRareIncreased Resource generation at Deposits and Producers by 100%.1d500,000
Master ThiefMasterThief-LgRareIncreased Loot acquired by 100%.1d500,000
OperativeOpertive-LgRareBuildings you destroy produce Last Stand Defendersthat fight for you.1h500,000

Gear Store

A few Special Ops are now available for purchase with Medals in the Gear Store.
        Name        Icon   Level   CategoryMedal Price
Hand of GodHandOfGod-LgRareOffensiveMedalIcon 40
Rare AirRareAir-LgRareOffensiveMedalIcon 25
Rolling ThunderRollingThunder-LgRareOffensiveMedalIcon 20
HookersHookers-LgUncommonTacticalMedalIcon  20
KleptomaniacKleptomaniac-LgUncommonTacticalMedalIcon 20
Forward Operating BaseForwardOperatingBase-LgRareTacticalMedalIcon 20

Special Op Surge

Special Op Surge is a mini event that War Commander runs for short periods of time, like over a weekend.  During this time period one specific rare Special Op will have its chances of winning "Dramatically Increased"(Kixeye's words) when you destroy Rogue Faction Bases that follow that Surge's criteria. 

Additional  Facts

  • The Levels of the Special Op's are indicated by 3 different Icon colors :
    • Silver = Common
    • Gold = Uncommon
    • Green = Rare
  • The category, Offensive, Defensive or Tactical, of the Special Ops is indicated by 3 different Icon shapes:
    • Offensive: Circle
    • Defensive: Shield
    • Tactical: Chevron
  • Units from Defensive Special Ops spawn where ever the Storage Building's Rally Point is set.
  • Op's that offer Increased Resource Generation apply to both Standard ( Metal / Oil ) and Thorium deposits.  When used for Standard Deposits they increase the rate at which the resource comes out.  For Thorium Deposits the rate of extraction and the overall total of Thorium are both increases.
  • Offensive Op's do not count towards the Unit limit set by your level of Storage when attacking and the Defensive Op's do not count toward the Base Defense Limit set by your level of Command Center.
  • Bonus Resources ( obtained instead of an Special Op ) do not generate XP for the player.  However any increase in Resources looted durring the an attack due to the use of a Special Op such as "Pick Pocket" will generate XP at the normal rate.
  • Higher level rogue bases have a greatly increased chance of dropping rarer Spec Ops.  More testing is still needed to determine whether certain Spec Ops are associated with certain factions.  Bonus resources also increase with the level of the rogue base, with L25's giving 1.5m and L35's giving 6m.   
  • The transport unit that carries deployed platoons, when one uses Hookers, is called a Chinook.

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