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Operation Deadpoint / War Commander

Get ready for the new war commander operation: dead point.
This will be  a base attacking and  defending event. Operation Deadpoint will start at 29/8 and will last 4/9 and it will be a Hybrid event 
attacking and defending.Operation Deadpoint Tips:XP per stage will begin in 600 and increase by +20 each stage (infinite number of stages)Four new Units in the event shop:Widowmaker (45,000 XP), Laser Tank Schematic (34,000 XP), Ionized Armor (16,000 XP), Heavy Ionized Armor (22,000 XP)You will have a Special Rogue Faction Base adjacent to your own base. and you are the only one who can attack the rogue faction base.You must Defend your Base from a Rogue Attack to complete every stage. You may surrender at any time during the Rogue Attack. then you can Repair and Adjust the Base Defenses and restart that stage969832 415217821921581 157741197 newOperation Deadpoint is War Commander's 16th Special Event. As with previous events, Commanders are challenged to complete increasingly difficult stages of battle against a Rogue Faction. For each successful stage completed the Player is awarded Event Experience Points which may be used to purchase Special Units that are otherwise not obtainable.The new Units being introduced to the Event Shop in Operation Deadpoint are as follows:
UnitExperience RequiredUnlocking RequirementsClassification
Widowmaker45,000 xpNone
Unique
Laser Tank Schematic34,000 xpLaser TankSchematic
Ionized Armor16,000 xpComponent
Heavy Ionized Armor 22,000 xpComponent


Operation: Deadpoint units you'll face in each Wave !
**Below is a list of Waves that hit your base. You can see what your up against before the next wave.** 


Wave                            Enemy




2
1
defense
riflemen, flamethrowers, mortar teams
3
2
defense
machinegunners, flamethrowers, 1 rhino
4
3
defense
machinegunners, flamethrowers, rhino, buggies
5
4
attack
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6
5
defense
suiciders, flamethrowers, machinegunners, buggies
7
6
defense
cobras, buggies, rhinos, flamethrowers
8
7
defense
humwees, gatling trucks, flamethrowers
9
8
attack
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10
9
defense
copter drones, mortar teams, flamethrowers, rhinos
11
10
defense
copter drones, gatling trucks, suicide trucks, rhinos, paladins
12
11
defense
jackrabbits, honeybadgers, humwees, gatling trucks, buggies
13
12
fortress attack
1st fortress wave (1600+360 exp)
14
13
defense
cobras, wingdrones, flames, mortar teams, rifles, rhinos
15
14
defense
herculesses from all sides
16
15
defense
copter drones, reaper drones, jackrabbits, honeybadgers
17
16
attack
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18
17
defense
suiciders, suicide trucks, elite razors, shock tanks, paladins
19
18
defense
a lot of flamers from all sides
20
19
defense
around 10 gatling trucks and 1 mega from same side
21
20
attack
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22
21
defense
paladins, herculesses, 2 hellfires
23
22
defense
cobras, raptors, herculesses, mortar teams, paladins
24
23
defense
raptors, herculesses, paladins
25
24
fortress attack
flak tanks do not reach level 10 cobra/hawks (1800+420exp)
26
25
defense
elite suicide trucks, 2 FAVs, gatling trucks, humwees
27
26
defense
colossuses, riflemen, flamers, herculesses, vanguards
28
27
defense
humwees, 2 megas, rhinos
29
28
attack
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30
29
defense
suiciders, suicide trucks, challengers, elite shock tanks, shock troopers, 3 hellfires
31
30
defense
colossuses, cobras, reaper drones, gattling trucks, 2 megas, challengers, 3 hellfires
32
31
defense
herculesses, vanguards, gladiators
33
32
attack
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34
33
defense
suiciders, WIDOWMAKER (comes from SE)
35
34
defense
wing drones, reaper drones, honeybadgers, jackrabbits, elite gatling trucks
36
35
defense
suicide bombers, flamers, a lot of FAVs
37
36
fortress attack
no anti-air units in right 2 strongholds
38
37
defense
colossus, gatling trucks, razors, 2 behemoths, hellfires
39
38
defense
elite riflemen, cobras, 4 megas, FAVs
40
39
defense
behemoths, megas, enforcers, elite riflemen, elite heavy gunners
41
40
attack
first appearance of lvl 5 turret weapons, all units on stand ground
42
41
defense
elite gatling trucks, gladiators, colossuses, warhawks, WIDOWMAKER
43
42
defense
elite gatling trucks, gladiators, enforcers, hellfires, hellstorms, elite valkyries
44
43
defense
humwees, flamers, 8 megas
45
44
attack
---------------------------------------------------------------------
46
45
defense
5 havocs, hellstorms, gatling trucks, flamers, emegas, elite lasers
47
46
defense
flamers, buggies, a lot of FAVs
48
47
defense
raptors, thunderbolts, behemoths, enforcers, elite riflemen, mortar teams
49
48
fortress attack
middle silo has only anti-ground, other 2 silos have only reapers
50
49
defense
suiciders, suicide bombers, elite megas, elite shock tanks, hellfires, hellstorms
51
50
defense
WIDOWMAKER, behemoths, elite lasers, cobras, warhawks
52
51
defense
colossuses, elite lasers, elite shock tanks, slayer drones
53
52
attack
the NW watchtower is completely empty
54
53
defense
KONDOR, a lot of FAVs, hellstorms
55
54
defense
colossuses, herculesses, elite gladiators, vanguards, elite valkyries (everything in big numbers)
56
55
defense
suiciders, gatling trucks, ~10 enforcers, ~8 hellfires, cobras, halcyons
57
56
attack
all units on stand ground, stronghold have no anti-air or sniper or shockers
58
57
defense
8 behemoths, 8 hellstorm, elite gatling trucks, flamers, suiciders
59
58
defense
elite megas, gatling trucks, colossuses, behemoths
60
59
defense
KONDOR, gatling trucks, elite megas, elite razors, paladins
61
60
fortress attack
a lot of customized units (snipers with fire bullets etc.) and many on defensive mode. careful with spawn!
62
61
defense
rhinos, elite shock tanks, elite laser tanks, hellfires, paladins, challengers. NO anti-air
63
62
defense
air-only attack in big numbers! copter drones, cobras, warhawks, reaper drones, havocs, hellstorms
64
63
defense
suiciders, suicide trucks, elite megas, gatling trucks, elite laser tanks
65
64
attack
elite gladiators and herculesses can be baited - the rest is on stand ground
66
65
defense
4 WIDOWMAKERS (from 4 different sides)
67
66
defense
FAVs, heavy gunners, hellfires, shock tanks, gatling trucks
68
67
defense
colossuses, gatling trucks, elite megas, 5 hellstorms
69
68
attack
anti-air is on stand ground, stingers and riflemen in watchtowers
70
69
defense
suiciders, FAVs, elite megas, herculesses, halcyons
71
70
defense
1 WIDOWMAKER, challengers, elite razors, reaper drones
72
71
defense
enforcers, elite gatling trucks, elite megas, elite shock tanks, elite razors, hellstorms
73
72
fortress attack
careful on the spawn (widowmaker, shock and laser tanks follow ground units...can also spawn within bunker range), consider using skybolts
74
73
defense
1 WIDOWMAKER, KONDOR, FAVs, hellstorms
75
74
defense
3 havocs, elite laser tanks, elite shock tanks, paladins, rhinos
76
75
defense
elite heavy gunners, elite gatling trucks, elite megas, 2 enforcers, behemoths (all from same side)
77
76
attack
enforcers are baitable, everything else on stand ground; silos have reapers and wingdrones; elite heavygunners and stingers in watchtowers
78
77
defense
elite suicide trucks, FAVs, wing drones (a lot), raptors
79
78
defense
halcyons, colossuses, vanguards, elite laser tanks, elite shock tanks, behemoths (all from same side)
80
79
defense
1 WIDOWMAKER, elite gatling trucks, elite helfires, elite megas, hellstorms
81
80
attack
elite gats are on stand ground - everything else can be baited
82
81
defense
a LOT of air units - reaper drones, elite warhawks, hellstorms, raptors
83
82
defense
a lot of reaper drones and elite megas; megas from all sides - reapers from 1 side only
84
83
defense
flamers, FAVs, elite hellfires, hellstorms, 1 WIDOWMAKER
85
84
fortress attack
(extensive repairs ahead in order to be prepared)
86
85
defense
87
86
defense
88
87
defense
89
88
attack
90
89
defense
91
90
defense
92
91
defense
93
92
attack
94
93
defense
95
94
defense
96
95
defense
97
96
fortress attack
98
97
defense
99
98
defense
100
99
defense
101
100
attack

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